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Learn about the nutrition needs of pigs, ethical care of pigs, preparation for showing, making good financial decisions, and livestock judging.

CLICK HERE to download the Spark Sheet

Project Levels

  • LEVEL 1: In level 1, study swine breeds, feed and care for pigs, complete an income and expense budget, and identify pork by-products.
  • LEVEL 2: In level 2, learn to select quality pork, learn to keep swine healthy, design a swine operation, and explore the swine industry.
  • LEVEL 3: In level 3, study swine genetics and breeding, practice baby pig management, design a farrowing facility, and learn to prevent swine diseases.

Resources to help you learn

  • LEVEL 1: The Incredible Pig 
  • LEVEL 2: Putting the Oink in Pig 
  • LEVEL 3: Going Whole Hog 
  • Swine Helper's Guide

Required Training

Members enrolled in dairy and beef cattle, swine, sheep, and goats must take the Youth for the Quality Care of Animals certification annually. 

Ownership Guidelines

Scroll down to Resources to download the 2021 Livestock Ownership Deadlines

State Fair Exhibit Rules

Swine Animal Science (SF 50135)

Prepare a display focusing on any activity related to the swine project. Demonstrate the skills and knowledge you have gained through the animal project you studied. The exhibit may include, but isn’t limited to, original works, objects, demonstrations, digital presentations, programs, websites, games, apps, performances, or posters which you have made. Choose whatever method best shows what you’ve learned. You must furnish any equipment you need for your exhibit. Internet service will not be provided for the exhibit. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period. Live animals are not permitted as exhibits in this area. For safety reasons, exhibits cannot include glass, syringes with needles or any other sharp objects.

Animal Science Swine Ready4Life Challenge (SF 50137)

Open to 11- to 18-year-olds enrolled in any Swine project.

Exhibits in this category must include the following: a) a physical representation of the career or business product such as a model, prototype or display/portfolio that includes images of accomplished work; b) verbal or written explanations that demonstrate knowledge of the related career or business fields, potential careers, and the appropriate requirements for achievement in those fields. The judging criteria for this class values thoroughness of career and/or business exploration and pursuit above the workmanship of the physical specimen on display.

Swine Maker (SF 50400)

Counties may submit 3 entries TOTAL combined from all Maker exhibit divisions.

Exhibits in this category are designed to be multi-disciplinary in nature, innovative, and must not fit into any other exhibit category. To qualify for this category, your project MUST abide by the following guidelines:

  • Exhibits must be an object or device that has an intended purpose and uses technology in either a mechanical way, digital (computer) way, or combination of the two.
  • The device must be something that can be used in everyday life by multiple people (a target audience), and MUST be manufactured/built by the exhibitor (If not fully manufactured by the exhibitor, the device MUST be modified structurally or be reprogramed to perform a different function other than what it was designed to do
  • Exhibit MUST be able to interact with the outside world. (e.g. an on off switch, input sensors, feedback, etc.)
  • Exhibits MUST include a detailed build log with instructions on how to make or build the exhibit, AND contain either a 3D rendering or detailed and labeled sketches of the device/product.
  • All parts and software used in the design/build MUST be listed in a detailed Bill of Materials including cost per item and total cost. Total time spent on the build must be documented in your build log.

In addition, exhibitors are HIGHLY encouraged to use tools such as 3-D printers, laser cutters, routers and/or other hand/power tools to help in the manufacturing process (NOTE: Simply 3-D printing or laser cutting an object without the other specifications does not qualify as a Maker Project). It is also HIGHLY encouraged that exhibits use Open Source Software and/or Hardware in the build.