Get involved in growing and managing a small flock of chickens. Members enrolled in the main Poultry Project, then select resources based on what they wish to learn more about.
CLICK HERE to download the Spark Sheet
- In level 1, learn about poultry breeds, study the parts of a chicken egg and their function, care for chicks, and practice showmanship techniques.
- In level 2, learn how eggs are formed, learn to keep poultry healthy, select and judge broilers, and make an egg candler to examine an egg.
- In level 3, manage a small laying flock, learn to process a chicken, determine inheritance in chickens, and study poultry biotechnology.
Resources to Help You Learn
- LEVEL 1: Scratching the Surface
- LEVEL 2: Testing Your Wings
- LEVEL 3: Flocking Together
- Poultry Helper’s Guide
Classroom Embryology Projects
Hatching eggs in the classroom provides student a hands-on experience in STEM.
- Chick Quest Teacher Guide:: A Classroom Journey through the Life Cycle of Chickens
- Chick Quest Logbook
- Chick Quest 21-Day Calendar
Online ethics certification required
All 4-H members enrolled in an animal project area are required to complete the online Quality Assurance and Ethics course one time in order to stay enrolled in an animal project area. The certification must be done if you are enrolled in one of the following projects: beef, dairy, cats, dogs, goats, horses, poultry, rabbits, sheep, and swine. Members who don’t complete the certification before the show will be removed from the project and not be allowed to show. Anyone who has already taken the certification does not need to retake the test. The local office has a list of those already certified. CLICK HERE to take the training. This rule applies to 4-H members who exhibit live animals AND poster exhibits.
State Fair Exhibit Rules
Youth enrolled in Poultry are eligible to exhibit in the Animal Science Exhibit Class. Each county may submit 2 entries total from 50135, 50136; and 1 entry from 50137.
Poultry Animal Science: (SF 50135)
Prepare a display focusing on any activity related to the poultry project. Demonstrate the skills and knowledge you have gained through the animal project you studied. The exhibit may include, but isn’t limited to, original works, objects, demonstrations, digital presentations, programs, websites, games, apps, performances, or posters which you have made. Choose whatever method best shows what you’ve learned. You must furnish any equipment you need for your exhibit. Internet service will not be provided for the exhibit. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period. Live animals are not permitted as exhibits in this area. For safety reasons, exhibits cannot include glass, syringes with needles or any other sharp objects.
Animal Science Poultry Ready4Life Challenge: (SF 50137)
Open to 11- to 18-year-olds enrolled in any Poultry project. Exhibits in this category must include the following: a) a physical representation of the career or business product such as a model, prototype or display/portfolio that includes images of accomplished work; b) verbal or written explanations that demonstrate knowledge of the related career or business fields, potential careers, and the appropriate requirements for achievement in those fields. The judging criteria for this class values thoroughness of career and/or business exploration and pursuit above the workmanship of the physical specimen on display.
Poultry Maker (SF 50400)
Counties may submit 3 entries TOTAL combined from all Maker exhibit divisions.
Exhibits in this category are designed to be multi-disciplinary in nature, innovative, and must not fit into any other exhibit category. To qualify for this category, your project MUST abide by the following guidelines:
- Exhibits must be an object or device that has an intended purpose and uses technology in either a mechanical way, digital (computer) way, or combination of the two.
- The device must be something that can be used in everyday life by multiple people (a target audience), and MUST be manufactured/built by the exhibitor (If not fully manufactured by the exhibitor, the device MUST be modified structurally or be reprogramed to perform a different function other than what it was designed to do
- Exhibit MUST be able to interact with the outside world. (e.g. an on off switch, input sensors, feedback, etc.)
- Exhibits MUST include a detailed build log with instructions on how to make or build the exhibit, AND contain either a 3D rendering or detailed and labeled sketches of the device/product.
- All parts and software used in the design/build MUST be listed in a detailed Bill of Materials including cost per item and total cost. Total time spent on the build must be documented in your build log.
In addition, exhibitors are HIGHLY encouraged to use tools such as 3-D printers, laser cutters, routers and/or other hand/power tools to help in the manufacturing process (NOTE: Simply 3-D printing or laser cutting an object without the other specifications does not qualify as a Maker Project). It is also HIGHLY encouraged that exhibits use Open Source Software and/or Hardware in the build.