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Exploring, fishing, wildlife and more! If you like being outdoors, this project area is for you. Do you want to make the earth a better place to live? 

CLICK HERE to download the Sportfishing Spark Sheeet

CLICK HERE to download the Wildlife Spark Sheet

Project Levels

SPORTFISHING 1

In level 1, tie fish knots, make a lure, organize a fishing tackle box, identify types of fish in your area, and identify fish parts.

SPORTFISHING 2

In level 2, practice casting, learn state fishing regulations, learn what attracts fish, and make your own fishing tackle.

SPORTFISHING 3

In level 3, clean your fishing reel, make artificial lures, refurbish old equipment, and build a kick net.

WILDLIFE 1

Level 1 introduces the wildlife groups: mammals, birds, fish, and reptiles. You will learn about the similarities and differences among these groups and then study each one.

WILDLIFE 2

Level 2 activities help you use your basic knowledge of wildlife from Level 1 to explore more complex wildlife topics.

WILDLIFE 3

Activities in Level 3 are divided into chapters based on how you might use the information you've learned--as a homeowner, resident of a watershed, food and fiber producer (farmer), mayor, teacher, or legislator. Level 3 delves deeper into the study of wildlife. It can prepare you to be well informed and to study wildlife-related topics at a college or university.

Resources to Help You Learn

  • Sportfishing 1: Take the Bait
  • Sportfishing 2: Reel in the Fun
  • Sportfishing 3: Cast Into the Future 
  • Wildlife 1: CLICK HERE to order 4-H Wildlife Sciences 1
  • Wildlife 2: CLICK HERE to order 4-H Wildlife Sciences 2
  • Wildlife 3: CLICK HERE to order 4-H Wildlife Sciences 3

State Fair Exhibit Rules

Each county may submit 3 entries total from 50260, 50261, 50262, 50266, 50263, 50265; and 1 entry from 50291.

Sportsfishing 1 (SF 50260)

Exhibit a product or display made to complete an activity in the Take the Bait project manual. This could include, but is not limited to, displays on: different types of fishing tackle, identifying different baits and their uses (no actual bait, please) or identifying the anatomy of a fish. For safety reasons, lures must be placed in a plastic case.

Sportsfishing 2 (SF 50261)

Exhibit a product or display made to complete an activity in the Reel in the Fun project manual. This could include, but is not limited to, displays on: different types of knots or rigs and their use; a collection of fishing lures, labeled with their use; or information on preparing and cooking fish (not recipes). For safety reasons, lures must be placed in a plastic case.

Sportsfishing 3 (SF 50262)

Exhibit a product or display made to complete an activity in the Cast into the Future project manual. This could include, but is not limited to, displays on: making artificial flies and lures; researching effects of water temperature; sportsfishing careers; or identifying insects that fish eat. For safety reasons, lures must be placed in a plastic case.

Wildlife 1 (SF 50266)

Exhibit any activity developed from the project manual. Be able to explain the importance of and concept behind the exhibit.

Wildlife 2 (SF 50263)

Exhibit any activity developed from the project manual. (Ex. Create a display of the life history of an animal.) Within the exhibit, explain the importance of and concept behind the exhibit.

Wildlife 3 (SF 50265)

Exhibit any activity developed from the project manual. Be able to explain the importance of and concept behind the exhibit.

Fishing & Wildlife Ready4Life Challenge (SF 50291)

Open to 11- to 18-year-olds enrolled in any Fishing or Wildlife project.

Exhibits in this category must include the following: a) a physical representation of the career or business product such as a model, prototype or display/portfolio that includes images of accomplished work; b) verbal or written explanations that demonstrate knowledge of the related career or business fields, potential careers, and the appropriate requirements for achievement in those fields. The judging criteria for this class values thoroughness of career and/or business exploration and pursuit above the workmanship of the physical specimen on display.

Natural Resources Maker (SF 50400)

Counties may submit 3 entries TOTAL combined from all Maker exhibit divisions.

Exhibits in this category are designed to be multi-disciplinary in nature, innovative, and must not fit into any other exhibit category. To qualify for this category, your project MUST abide by the following guidelines:

  • Exhibits must be an object or device that has an intended purpose and uses technology in either a mechanical way, digital (computer) way, or combination of the two.
  • The device must be something that can be used in everyday life by multiple people (a target audience), and MUST be manufactured/built by the exhibitor (If not fully manufactured by the exhibitor, the device MUST be modified structurally or be reprogramed to perform a different function other than what it was designed to do
  • Exhibit MUST be able to interact with the outside world. (e.g. an on off switch, input sensors, feedback, etc.)
  • Exhibits MUST include a detailed build log with instructions on how to make or build the exhibit, AND contain either a 3D rendering or detailed and labeled sketches of the device/product.
  • All parts and software used in the design/build MUST be listed in a detailed Bill of Materials including cost per item and total cost. Total time spent on the build must be documented in your build log.

In addition, exhibitors are HIGHLY encouraged to use tools such as 3-D printers, laser cutters, routers and/or other hand/power tools to help in the manufacturing process (NOTE: Simply 3-D printing or laser cutting an object without the other specifications does not qualify as a Maker Project). It is also HIGHLY encouraged that exhibits use Open Source Software and/or Hardware in the build.