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First Aid, staying healthy and keeping fit are what this project is all about. Kids need all the information they can get about their food and fitness options. You can promote nutrition, health and fitness and personal safety as important parts of a young person’s development. 4-H offers learning opportunities and resources that help kids make healthy food choices, develop their food purchase and preparation skills, create plans for fitness, prepare and handle food safely and increase knowledge of personal safety in areas such as first aid.

Project Levels

HEALTH 1

In level 1, practice first aid skills, learn to help someone who is choking, make a first aid kit, and interview medical professionals.

HEALTH 2

In level 2, identify personal areas of strength, teach others about personal hygiene, and plan physical activities.

HEALTH 3

In level 3, design a personal fitness plan, create a fitness file, and manage your personal fitness.

Resources to Help You Learn

  • HEALTH 1: First Aid in Action
  • HEALTH 2: Staying Healthy
  • HEALTH 3: Keeping Fit

State Fair Exhibit Rules

Each county may submit 3 entries total from 50226, 50227, 50228, 50229, 50230; and 1 entry from 50231.

Health 1 (SF 50226)

Select four First Aid Skills and complete the activities for that section. Bring the project book and be prepared to discuss the completed sections. Exhibit a family first aid kit and be prepared to explain what each items is used for.

Health 2 (SF 50227)

Select four Staying Healthy skills and complete the activities for that section. Bring the project book and be prepared to discuss the completed sections. Exhibit a “smarts” project as explained in the project manual.

Health 3 (SF 50228)

Select four Keeping Fit Skills and complete the activities for that section. Bring the project book and be prepared to discuss the completed sections. Exhibit a poster or display on one of the Keeping Fit Skills.

Health Innovation Class (SF 50229)

Demonstrate the skills and knowledge you have gained through the Health project.  The exhibit may include, but isn’t limited to, original works, objects, demonstrations, digital presentations, programs, websites, games, apps, performances, or posters which you have made. Choose whatever method best shows what you’ve learned. Your exhibit should not fit in the other exhibit options for this project. You must furnish any equipment you need for your exhibit. Internet service will not be provided for the exhibit. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period.

Health Ready4Life Challenge (SF 50231)

Open to 11- to 18-year-olds enrolled in any Health project. Exhibits in this category must include the following: a) a physical representation of the career or business product such as a model, prototype or display/portfolio that includes images of accomplished work; b) verbal or written explanations that demonstrate knowledge of the related career or business fields, potential careers, and the appropriate requirements for achievement in those fields. The judging criteria for this class values thoroughness of career and/or business exploration and pursuit above the workmanship of the physical specimen on display.

Health Maker (SF 50400)

Counties may submit 3 entries TOTAL combined from all Maker exhibit divisions.

Exhibits in this category are designed to be multi-disciplinary in nature, innovative, and must not fit into any other exhibit category. To qualify for this category, your project MUST abide by the following guidelines:

  • Exhibits must be an object or device that has an intended purpose and uses technology in either a mechanical way, digital (computer) way, or combination of the two.
  • The device must be something that can be used in everyday life by multiple people (a target audience), and MUST be manufactured/built by the exhibitor (If not fully manufactured by the exhibitor, the device MUST be modified structurally or be reprogramed to perform a different function other than what it was designed to do
  • Exhibit MUST be able to interact with the outside world. (e.g. an on off switch, input sensors, feedback, etc.)
  • Exhibits MUST include a detailed build log with instructions on how to make or build the exhibit, AND contain either a 3D rendering or detailed and labeled sketches of the device/product.
  • All parts and software used in the design/build MUST be listed in a detailed Bill of Materials including cost per item and total cost. Total time spent on the build must be documented in your build log.

In addition, exhibitors are HIGHLY encouraged to use tools such as 3-D printers, laser cutters, routers and/or other hand/power tools to help in the manufacturing process (NOTE: Simply 3-D printing or laser cutting an object without the other specifications does not qualify as a Maker Project). It is also HIGHLY encouraged that exhibits use Open Source Software and/or Hardware in the build.