The meat and dairy goat projects involves raising and caring for live animals while learning about animal health, nutrition, breeding, selection, and marketing. The 4-H goat project offers outstanding opportunities for individuals to gain experience in decision making, record keeping, responsibility, sportsmanship and leadership. They feature curriculum that will guide you through the projects. In Illinois, we have three levels of projects for both dairy goats and meat goats.
CLICK HERE to download the 2019 Livestock Ownership Deadlines
CLICK HERE to download the Dairy Goats Spark Sheet
CLICK HERE to download the Meat Goats Spark Sheet
DAIRY GOAT LEVEL 1
In level 1, identify breeds of goats, learn to be a responsible goat owner, solve goat care problems, and prepare a goat for show.
DAIRY GOAT LEVEL 2
In level 2, learn goat management practices, learn about health management practices, track kid growth, exhibit goats, and judge goats.
DAIRY GOAT LEVEL 3
In level 3, organize a goat field day, develop a herd health calendar, learn about breeding systems, and evaluate a goat herd.
The meat goat project involves raising and caring for live animals while learning about animal health, nutrition, breeding, selection, and marketing.
MEAT GOAT LEVEL 1
In level 1, identify parts of a meat goat, identify goat breeds, learn about goat nutrition and health, and practice basic management skills.
MEAT GOAT LEVEL 2
In level 2, learn about meat goat diseases, work with a veterinarian, identify goat predators, and fit and show meat goats.
MEAT GOAT LEVEL 3
In level 3, host a judging clinic, investigate biosecurity, select breeding stock, and evaluate feed ingredients.
Resources to help you learn
- DAIRY GOAT LEVEL 1: Getting Your Goat
- DAIRY GOAT LEVEL 2: Stepping Out
- DAIRY GOAT LEVEL 3: Showing the Way
- MEAT GOAT LEVEL 1: Just Browsing
- MEAT GOAT LEVEL 2: Growing with Meat Goats
- MEAT GOAT LEVEL 3: Meating the Future
- Dairy Goat Helper’s Guide
- Meat Goat Helper's Guide
State Fair Exhibit Rules
Each county may submit 2 entries total from 50135 and 1 entry from 50137.
Animal Science (SF 50135)
Prepare a display focusing on any activity related to the animal science project. Demonstrate the skills and knowledge you have gained through the animal project you studied. The exhibit may include, but isn’t limited to, original works, objects, demonstrations, digital presentations, programs, websites, games, apps, performances, or posters which you have made. Choose whatever method best shows what you’ve learned. You must furnish any equipment you need for your exhibit. Internet service will not be provided for the exhibit. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period. Live animals are not permitted as exhibits in this area. For safety reasons, exhibits cannot include glass, syringes with needles or any other sharp objects.
Animal Science Ready4Life Challenge (SF 50137)
Open to 11- to 18-year-olds enrolled in any Animal Science project. Exhibits in this category must include the following: a) a physical representation of the career or business product such as a model, prototype or display/portfolio that includes images of accomplished work; b) verbal or written explanations that demonstrate knowledge of the related career or business fields, potential careers, and the appropriate requirements for achievement in those fields. The judging criteria for this class values thoroughness of career and/or business exploration and pursuit above the workmanship of the physical specimen on display.
Goats Maker (SF 50400)
Counties may submit 3 entries TOTAL combined from all Maker exhibit divisions.
Exhibits in this category are designed to be multi-disciplinary in nature, innovative, and must not fit into any other exhibit category. To qualify for this category, your project MUST abide by the following guidelines:
- Exhibits must be an object or device that has an intended purpose and uses technology in either a mechanical way, digital (computer) way, or combination of the two.
- The device must be something that can be used in everyday life by multiple people (a target audience), and MUST be manufactured/built by the exhibitor (If not fully manufactured by the exhibitor, the device MUST be modified structurally or be reprogramed to perform a different function other than what it was designed to do
- Exhibit MUST be able to interact with the outside world. (e.g. an on off switch, input sensors, feedback, etc.)
- Exhibits MUST include a detailed build log with instructions on how to make or build the exhibit, AND contain either a 3D rendering or detailed and labeled sketches of the device/product.
- All parts and software used in the design/build MUST be listed in a detailed Bill of Materials including cost per item and total cost. Total time spent on the build must be documented in your build log.
In addition, exhibitors are HIGHLY encouraged to use tools such as 3-D printers, laser cutters, routers and/or other hand/power tools to help in the manufacturing process (NOTE: Simply 3-D printing or laser cutting an object without the other specifications does not qualify as a Maker Project). It is also HIGHLY encouraged that exhibits use Open Source Software and/or Hardware in the build.