Home / Members / Projects / Computer Science
Back to top
e-mail icon
Facebook icon
Twitter icon
Google icon
LinkedIn icon
Pinterest icon
Google icon

This curriculum introduces young people to five fundamental principles of computer programming, providing a foundation for exploring and creating. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. Each youth in a group should have his/her own guidebook.

In Discovering Computer Science & Programming through Scratch, youth interact with a series of tutorials and challenges within the Scratch environment. Young people can work on the activities individually, with partners, or in a guided instructional setting. Grades 6-8.

Coming Soon: Coding in Text Based Programming Languages

Check back soon to download this new, exciting Computer Science curriculum

State Fair Exhibit Rules

Each county may submit 3 entries total from 50158, 50159, 50160, 50161, 50162, 50163, and 1 entry from 50164.

Exhibitors may bring computer equipment for demonstration purposes. Computers will not be furnished. Internet connections are not available for use by exhibitors. Any member found to be using computer software in a manner that infringes on copyright laws will be disqualified.

50158    Beginning Visual Programming

Open to youth in Computer Science 1 or Computer Explore

Exhibit a simple program using Scratch (or other simple graphic programming language). The program should include 8 different commands including looping and getting input from the keyboard and mouse.  All exhibits must include something visual, such as a poster or printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period.

50159    Intermediate Visual Programming

Open to youth in Computer Science 1 or Computer Explore

Exhibit a program using Scratch (or other simple graphic programming) that you have downloaded from the internet and modified.  Compare the two programs and demonstrate the changes you made to the original program; OR create an animated storybook using Scratch (or other simple graphical programming language). All exhibits must include something visual, such as a poster or printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period.

50160    Advance Visual Programming

Open to youth in Computer Science 1 or Computer Explore

Exhibit a video game you have created in Scratch (or other simple graphic programming). All exhibits must include something visual, such as a poster or printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period.

50161    Website Design

Open to youth in Computer Explore only

Exhibit an original website that you have designed. Internet access will not be provided, so exhibitors must supply their own internet hot spot or the website must be hosted on the exhibitor’s computer). All exhibits must include something visual, such as a poster or printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period.

50165    Open Source Computer Science

Open to youth enrolled in Computer Science 1, Computer Explore, Robotics 1-2, Junk Drawer Robotics 1-3

Exhibits in this class will demonstrate successful application of open source (publicly available) computing software and/or hardware, such as Raspberry Pi and Linux, to accomplish a task. All exhibits must include something visual, such as a poster or printed copy of a digital presentation or programing flowchart, which will remain on display during the exhibition.

50162    Computer Innovation Class

Open to youth who were at least 13 years of age on 9/1/16 and are enrolled in a computer project

Exhibit an original program using a higher level programming language such as Python, Javascript, C++, etc. All exhibits must include something visual, such as a poster or printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period.

50163    Computer Clover Challenge

Open to 15- to 18-year-olds enrolled in the Computer Clover Challenge Project who have completed all previous computer projects.

Exhibits in this category should go “above and beyond” what the 4-H project books cover and should represent an accumulation of years of project study. The exhibit may include, but isn’t limited to, original works, objects, demonstrations, digital presentations, programs, websites, games, apps, performances, or posters which you have made. Choose whatever method best shows what you’ve learned. You must furnish any equipment you need for your exhibit. Internet service will not be provided for the exhibit. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period. The completed Illinois 4-H Clover Challenge Agreement must be presented with the exhibit.

50164    Computer Science Ready4Life Challenge

Open to 11- to 18-year-olds enrolled in any Computer project

Exhibits in this category must include the following: a) a physical representation of the career or business product such as a model, prototype or display/portfolio that includes images of accomplished work; b) verbal or written explanations that demonstrate knowledge of the related career or business fields, potential careers, and the appropriate requirements for achievement in those fields. The judging criteria for this class values thoroughness of career and/or business exploration and pursuit above the workmanship of the physical specimen on display.