The 4-H Cat project provides you a fun and hands-on learning experience that develops life skills, as well as teaches valuable information about properly caring for their animal. Subjects such as general care, nutrition, housing, and health care are presented in the curricular materials, through workshops and in preparation of an exhibit.
Resources to help you learn
- Purr-fect Pals is suggested for the beginner level. In that project, you will learn responsible cat care, name and locate body parts, handle, groom and care for a cat.
- Climbing Up is suggested for the intermediate member. In this project, you will learn to identify cat behavior, observe and record a cat's six senses, understand a cat's nutritional needs and understand common cat illnesses.
- Leaping Forward is for advanced members. Here you will learn about genetics, practice cat showmanship, organize a cat quiz bowl and more.
- Cat Helper's Guide
All 4-H members enrolled in an animal project area are required to complete the online Quality Assurance and Ethics course one time in order to stay enrolled in an animal project area. The certification must be done if you are enrolled in one of the following projects: beef, dairy, cats, dogs, goats, horses, poultry, rabbits, sheep, and swine. Members who don’t complete the certification before the show will be removed from the project and not be allowed to show. Anyone who has already taken the certification does not need to retake the test. The local office has a list of those already certified. CLICK HERE to take the training. This rule applies to 4-H members who exhibit live animals AND poster exhibits.
State Fair Exhibit Rules
Each county may submit 2 entries total from 50135 and 1 entry from 50137.
50135 Animal Science: Prepare a display focusing on any activity related to the animal science project. Demonstrate the skills and knowledge you have gained through the animal project you studied. The exhibit may include, but isn’t limited to, original works, objects, demonstrations, digital presentations, programs, websites, games, apps, performances, or posters which you have made. Choose whatever method best shows what you’ve learned. You must furnish any equipment you need for your exhibit. Internet service will not be provided for the exhibit. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period. Live animals are not permitted as exhibits in this area. For safety reasons, exhibits cannot include glass, syringes with needles or any other sharp objects.
50137 Animal Science Ready4Life Challenge: (Open to 11- to 18-year-olds enrolled in any Animal Science project)
Exhibits in this category must include the following: a) a physical representation of the career or business product such as a model, prototype or display/portfolio that includes images of accomplished work; b) verbal or written explanations that demonstrate knowledge of the related career or business fields, potential careers, and the appropriate requirements for achievement in those fields. The judging criteria for this class values thoroughness of career and/or business exploration and pursuit above the workmanship of the physical specimen on display.
Cat Maker (SF 50400)
Counties may submit 3 entries TOTAL combined from all Maker exhibit divisions.
Exhibits in this category are designed to be multi-disciplinary in nature, innovative, and must not fit into any other exhibit category. To qualify for this category, your project MUST abide by the following guidelines:
- Exhibits must be an object or device that has an intended purpose and uses technology in either a mechanical way, digital (computer) way, or combination of the two.
- The device must be something that can be used in everyday life by multiple people (a target audience), and MUST be manufactured/built by the exhibitor (If not fully manufactured by the exhibitor, the device MUST be modified structurally or be reprogramed to perform a different function other than what it was designed to do
- Exhibit MUST be able to interact with the outside world. (e.g. an on off switch, input sensors, feedback, etc.)
- Exhibits MUST include a detailed build log with instructions on how to make or build the exhibit, AND contain either a 3D rendering or detailed and labeled sketches of the device/product.
- All parts and software used in the design/build MUST be listed in a detailed Bill of Materials including cost per item and total cost. Total time spent on the build must be documented in your build log.
In addition, exhibitors are HIGHLY encouraged to use tools such as 3-D printers, laser cutters, routers and/or other hand/power tools to help in the manufacturing process (NOTE: Simply 3-D printing or laser cutting an object without the other specifications does not qualify as a Maker Project). It is also HIGHLY encouraged that exhibits use Open Source Software and/or Hardware in the build.