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Nothing feels better than riding your bicycle with friends. Be safe while you have fun. Ride for transportation, exercise, or competition! Learn the essentials for getting started safely and successfully, including how to choose a bike, bike maintenance and repair, and road rules to make riding safe and fun. Join a cycling club in your community, ride off-road, tour, or race!

The bicycle project has two levels, level 1 suggested for grades 3-5 and level 2 suggested for grades 6-8. The bicycle project, in addition to being fun, will also help the 4-H member:

  • Demonstrate safe cycling skills.
  • Repair and maintain a bicycle.
  • Plan and participate in cycling activities and events.
  • Create an awareness of recreational, health and other applications of cycling.
  • Practice the life skills of decision making, leadership, planning, organizing and communication.

BICYCLE 1

  • identify bike parts
  • check tires, brakes, and chains
  • understand traffic signs
  • select safety equipment

BICYCLE 2

  • fix a flat tire
  • do maintenance on a bike chain
  • learn to shift gears efficiently
  • perform safety maneuvers

Resources

  • Level 1: Bicycling for Fun: Suggested for Grades 3–5
  • Level 2: Wheels in Motion: Suggested for Grades 6–8
  • Helper's Guide for Bicycle 1–2

Suggested local exhibit guidelines

Bicycle 1

Exhibitors will draw three situations from a bag that relate to activities from Level 1 and discuss/explain all three with the judge. Situations may include: Selecting bicycle safety equipment; Demonstrate how to fit a helmet; Identify bike parts and their function; Selecting the right size bike; How to check bicycle tires, brakes and chains; Recognizing traffic signs and their meaning; General discussion of bicycling hazards; and Items to consider when planning a bike trip.

Bicycle 2

Exhibitors will draw three situations from a bag that relate to activities from Level 2 and discuss/explain all three with the judge. Situations may include: Factors to consider when choosing a bike; Comparing tire pressure, valve type and tread; Steps in fixing a flat tire; Steps to follow when cleaning, lubricating and replacing a bike chain; Evaluating the braking system on a bicycle; Factors to consider when mapping out a bike route; Rules for smart bike riding; and Planning a menu for an all-day bike ride.

Bicycle Ready4Life Challenge (not eligible for state fair)

Open to 11- to 18-year-olds enrolled in any Bicycle project. Exhibits in this category must include the following: a) a physical representation of the career or business product such as a model, prototype or display/portfolio that includes images of accomplished work; b) verbal or written explanations that demonstrate knowledge of the related career or business fields, potential careers, and the appropriate requirements for achievement in those fields. The judging criteria for this class values thoroughness of career and/or business exploration and pursuit above the workmanship of the physical specimen on display.

Bicycle Maker (SF 50400)

Counties may submit 3 entries TOTAL combined from all Maker exhibit divisions.

Exhibits in this category are designed to be multi-disciplinary in nature, innovative, and must not fit into any other exhibit category. To qualify for this category, your project MUST abide by the following guidelines:

  • Exhibits must be an object or device that has an intended purpose and uses technology in either a mechanical way, digital (computer) way, or combination of the two.
  • The device must be something that can be used in everyday life by multiple people (a target audience), and MUST be manufactured/built by the exhibitor (If not fully manufactured by the exhibitor, the device MUST be modified structurally or be reprogramed to perform a different function other than what it was designed to do
  • Exhibit MUST be able to interact with the outside world. (e.g. an on off switch, input sensors, feedback, etc.)
  • Exhibits MUST include a detailed build log with instructions on how to make or build the exhibit, AND contain either a 3D rendering or detailed and labeled sketches of the device/product.
  • All parts and software used in the design/build MUST be listed in a detailed Bill of Materials including cost per item and total cost. Total time spent on the build must be documented in your build log.

In addition, exhibitors are HIGHLY encouraged to use tools such as 3-D printers, laser cutters, routers and/or other hand/power tools to help in the manufacturing process (NOTE: Simply 3-D printing or laser cutting an object without the other specifications does not qualify as a Maker Project). It is also HIGHLY encouraged that exhibits use Open Source Software and/or Hardware in the build.