It’s one thing to program and build a robot; it’s another thing to do it as a team. This statewide event is an opportunity for youth enrolled in 4-H robotics to demonstrate their learning, celebrate their accomplishments, and interact with others who share an interest in robotics. Robotics clubs may compete as a team in the annual State 4-H Robotics Competition. The contest tests a club’s ability to work together creatively to solve a set of tasks.
2018 Illinois 4-H Robotics Challenge: Envirobot
This year’s challenge revolves around one of the most important issues our world faces, environmental health. With major bodies like the World Health Organization estimating that over 12 million deaths are attributable to unhealthy environments annually, it is important that we begin to tackle this issue today for the sake of our future. As a result, each task this year will revolve around EH, and will help illuminate the challenges we face in dealing with EH related issues. For more information on Environmental Health related issues, check out the National Environmental Health Association website at https://www.neha.org/, the Center for Disease Control and Prevention site at https://www.cdc.gov/nceh, the National Institute of Environmental Health Sciences website at https://www.niehs.nih.gov/health/topics/index.cfm, as well as The World Health Organization site at www.who.int/phe/en/, and the Environmental Health Association site at https://www.epa.gov/.
Teams will compete in three events: 1) Table Performance Judging, 2) Technical Judging, and 3) Project Judging. Due to the size of the event, this year the Technical and Project judging will be a single 30 minute combined judging session with Project and Technical judges observing both.
I. Performance Judging, Three Rounds (10 minutes each)- 35% of total score
Teams will have until April 21, 2018 to design and program a robot that is able to complete as much of the Envirobot Challenge as possible. This challenge covers information contained in the 4-H Robotics Platforms curriculum. It is not expected that teams will achieve perfect scores in the Performance Judging, but rather that team members design a robot and program that reflects their current level of learning. The challenge is designed to be open-ended and includes a lot of room for creativity.
The rules for the performance judging are as follows:
- Team members at the performance table will have approximately 10 minutes to position their mat and prepare their robot for tournament play.
- Teams can use the setup time to run several practice runs before the performance run. The performance run will start at the time indicated on the schedule. Teams may use the time after the previous team clears the table until their performance time to practice – this should be a minimum of 10 minutes. Judges will alternate between the A and B Tables.
- While the robot is in action, the team members must not touch the performance table or robot. Any touches will result in a touch penalty of 10% with 5 maximum touches.
- Each team will have three rounds of performance judging, with time in between to make adjustments. The best score of the three rounds will be used.
A note on variability: Remember that lighting and sound may differ at the competition from the conditions in which you tested your Envirobot program. Consider covering your light and color sensors from surrounding light, and be prepared to make on-site adjustments as needed. Please note that there are several large overhead windows in the Orr Building .Also note that any materials can be used to modify the robot; materials do not have to be made using LEGO® elements.
II. Technical Judging, 10 minutes- 45% of total score
A team may provide a demonstration of the robot and its program to the judges. Teams will be allowed to bring their field into the judging room, however robot tables will not be provided so the field will need to be set up on the floor. If your team decides to do a presentation, it should be at the beginning of the session. Only team members are allowed in the judging room, no coaches, parents or siblings. This requirement is primarily a space issue – up to six teams will be in each judging room.
The judges will wish to view your team’s robot and ask you about its design. YOUR TEAM SHOULD BRING CODE DOCUMENTATION FOR YOUR ENVIROBOT. See the video at this link for tips on printing programs for an NXT robot. https://uofi.box.com/CommentingCode
The team members should answer the judges’ questions. For the robot design judging, points will be awarded based on assessment of the teams’ technical understanding and not on the performance of their robot.
NEW! III. Project Judging (Replacing Teamwork Judging) 20% of total score
This year, each team will be required to identify one Environmental Health issue, and propose a potential solution or product to help mitigate the negative effects posed by that particular issue. Teams will then be given 15 minutes to present their solution to the judges using a PowerPoint presentation. Teams will be judged based on the following categories and sub categories:
- Research: Defining the Problem, Connecting with EH related professional, Sources of Information, Problem Analysis, review of Existing Solutions
- Strategy and Innovation: Team Solution, Design Process, Innovation, market Testing, Potential Implementation
- Group Presentation: Advocate in Community, Creativity, Presentation Effectiveness
- Team Work: Effectiveness, Efficiency, Kids do the Work
- Motivation: Discovery/ Issue, Integration
- Professionalism: Inclusion, Respect, Cooperation
- Judges Questions: Thoroughness
It is expected that each team will spend a good deal of time researching and developing a specific solution to the problem they choose. If the solution is a product, your team is encouraged to go as far in the engineering design process as possible, all the way up to actually prototyping your solution. If your solution is nonphysical, you are still expected to go as far as possible in the engineering design process.
Scoring rubrics and a standard Envirobot Challenge Power Point Template will be made available the first week of February 2018.
- Teams must consist of at least three youth with a maximum of ten youth aged 8-18. To Participate youth MUST BE AN ENROLLED MEMBER OF 4-H PRIOR TO THE EVENT.
- Any commercially available or homemade robot may be used and any material may be used in the construction of the robot and field. This is also your opportunity to be creative in designing your field and robot.
- The playing field is a standard FIRST® LEGO® League (FLL®) table constructed using a 4’x8’ sheet of plywood with 2x4 walls, resulting in a 45” x 93” playing surface. Alternatively, teams can practice and design without a table, however at the competition event, robots must be able to run on a field with walls. It is suggested that teams that are practicing without a table use boxes, 2x4s or a wall to simulate the competition table walls to be sure robots stay within the bounds of the field. A playing area can be made on a floor using two 2x4s 96” long and two pieces 43” long - basically a table without the plywood.
- While you may use up to two Envirobots to complete many of the tasks, only one Envirobot may be scoring at a time. This means that only one Envirobot can be performing a task that yields points at a time (with the exception of tasks 5 and 6). At the competition there will only be one judge with one set of eyes on your playing field. Envirobot 2 can be moving into position to begin a task while Envirobot 1 is working on a task, but Envirobot 2 cannot begin the task until Envirobot 1 has completed its task. For your points to be considered, each action must be done in succession (not necessarily in order). This means that you do not have to do task 1 then task 2, but rather can complete each task in whatever order you want. However, you must complete each task in full before doing work on the next task (with the exception of tasks 5 and 6). This is true of all tasks except those that require both Envirobots to be synchronized (Global Warming Dance) or tasks in which both Envirobots are performing an activity.
- The robots will have 3 minutes to complete their programmed tasks. Once the robot(s) and timer have started, human team members cannot touch any robots or anything on the field. Depending on time available, teams may have one or two practice runs at the table before the “real” run. No remote control will be allowed.
- Before the first table run, teams’ fields will be inspected by the judges. Any field element that does not meet the specifications will cause the team to incur a technical penalty. Teams will be given a “pass / fail” card which will be used by the judges to record the penalties. If teams can modify their field to pass inspection, then they will receive a “pass” card.
- Teams will incur a technical penalty each time they contact the robot or directly influence its path. Each technical penalty removes 10% of a team’s score, with a maximum of 5 penalties.
- All Envirobots must start the table run touching a wall at least 6” from the first task.
- Items MUST begin at least 12” from the target (ie. the building pieces from the Asbestos treatment facility).
- You may only use one programmable brick per robot.
- When transporting, taking, placing and/or delivering objects from one location to another, as long as there are NO GUIDERAILS, it is okay to use completely flat ramps, slides, bridges, etc. as conduits to complete the mission. Anything designed to keep the object in/on the conduit is not allowed. As in FLL, the robot DOES NOT need to be in contact with the object for the entire task, as long as the robot initiates the task.
- Each target building or drop-off location must be separate and distinct. No one building may have dual purposes (e.g. the recycle facility may not be the space debris facility). All destinations must be defined by a 2D outline on the mat and must be labeled. (Exception: The bonus points for a 3D destination for task #12)
- Items must be delivered individually.
- Items do not need to physically look like what they represent but must be clearly labeled for the judge (e.g. small Lego brick cube labeled flashlight).
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For Further Questions regarding this year's Envirobot Challenge, and all things 4-H STEM, please contact Keith Jacobs at firstname.lastname@example.org